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Volume 90%, drum power 120%, compensation is on -a, -anti-alias Volume 70%, drum power 120%, compensation is on -A90,120a Volume 90%, drum power 100%, compensation is on -A,120a Volume 70%, drum power 100%, compensation is on -A90a Volume 90%, drum power 120%, compensation is off -Aa Volume 70%, drum power 120%, compensation is off -A90,120 Volume 90%, drum power 100%, compensation is off -A,120 Optionally to put `a' character along with -a option, or to use -volume-compensation, instructs TiMidity++ to regularize the volume. The allowed values of amplification range from 0 (no sound) to 800. You can specify the drum power, ratio of drum volume from the other channels. Higher amplification makes louder sounds. The following command line options are accepted by TiMidity++: -A (a) -amplification= n -drumpower= m -volume-compensation kar (Karaoke format)ĭisplays the lyrics as a Lyric Meta Event message.
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Recomposer format which is product for COME ON MUSIC co.mfi (MFi Version 3 - Melody Format for i-Mode) TiMidity++ can handle the following file formats. If these expression are used in the *.cfg files, you can even use patch-files (and others) from remote machines. Plays the specified MIDI-file directly from the network. Only HQX format is available ftp://address The following MIME-types are allowed: uu-encoded file TiMidity++ parses MIME Multi-part messages in case of news://* scheme, extracts MIDI file that was post to that group, or in case of normal file, you can explicitly handle MIME documents by naming that file with *.mime extension, or prefix that file with mime: If a newsgroup is specified TiMidity++ plays all MIDI files found in any article posted to that newsgroup. Play the MIDI file in the specified article on the news server. news://news-server/Message-ID news://news-server/newsgroup Other archives can be expanded if expander command is specified on the compile phase. (lh0, lh1, lh2, lh3, lh4, lh5, lh6, lz4, lzs and lz5 are available)
GM PLAYALL COMMAND ARCHIVE
TiMidity++ can handle the following archive formats: tar (*.tar) tar+gzip (*.tar.gz, *.tgz) zip (*.zip) lzh (*.lzh, *.lha)
GM PLAYALL COMMAND WINDOWS
Since these mechanism are contained in TiMidity++ itself, you can use this syntax even in the MS Windows environment. Plays any files that match the wildcard expression *.mid in file.lzh % timidity file.tgz#* Plays file.mid in file.zip % timidity file.lzh#*.mid You can use escape sequence \xHH, where `HH' is a ASCII number in hexadecimal integer.įor example: % timidity file.zip#file.mid The path after `#' allows the use of the wildcard expressions (case insensitive). If you want to specify a certain MIDI file in the archive, append # to the archive name. Archive FileĮxtract and play the file(s) in the archive. Plays all files in the directory some/where/. Read and play all MIDI files in the specified directory. Read a MIDI file from the specified path on a filesystem. You can use the following expressions as the filename argument:. In real time playing, TiMidity++ can show the lyrics contained in KAR or WRD files. The digital audio data generated by TiMidity++ can be stored in a file for processing, or played in real time through an audio device.
GM PLAYALL COMMAND PATCH
TiMidity++ uses Gravis Ultrasound-compatible patch files or Soundfonts (*.sfx, *.sf2) to generate digital audio data from MIDI files. TiMidity++ is a converter that converts some of MIDI files (supported formats: Standard MIDI files (*.mid), Recomposer files (*.rcp, *.r36, *.g18, *.g36) and Module files (*.mod)) into formatted audio files (e.g. Convert a MIDI file to FLAC audio: timidity -output-mode= F -output-file= path/to/file.flac path/to/file.mid.Convert a MIDI file to PCM (WAV) audio: timidity -output-mode= w -output-file= path/to/file.wav path/to/file.mid.Play a MIDI file in a specific key (0 = C major/A minor, -1 = F major/D minor, +1 = G major/E minor, etc.): timidity -force-keysig= -flats|+sharps path/to/file.mid.Play a MIDI file in a loop: timidity -loop path/to/file.mid.Play a MIDI file: timidity path/to/file.mid.MIDI-to-WAVE converter and player Examples (TL DR)